The World Directory · 21 gameplay Worlds · 3 realities

Choose where history
begins for you.

Earth follows real places and historically grounded eras. Aurelia is an original speculative reality. Parallax begins with Earth and adds a declared supernatural layer. Every World keeps its own people, economy, institutions, property, and history.

Flagship Continua
4
Epoch rows
14
Chronicles
1
World clocks
Live

Flagship Continua

Start here and let the centuries unfold.

These Worlds are not confined to one Epoch. Their histories can cross into later eras when the World itself reaches the transition.

Continuum · EarthContemporary

Contemporary Earth

Start in the world you know. Choose where you live, build a career, form relationships, own property, create businesses, enter public life, break laws, recover from failure, or pursue something entirely different.

Reality
Historical Earth
Value system
Era-appropriate value
Spacefaring
emerging
Continuum · AureliaCity One / Near Future

Aurelia

Begin in City One, a living near-future society with its own institutions, neighborhoods, economy, conflicts, and ambitions. Build an ordinary life or follow Aurelia as it grows beyond the world where it began.

Reality
Speculative Material
Value system
Aurel
Spacefaring
orbital
Continuum · ParallaxContemporary + Secret Supernatural

Parallax

The world looks familiar until it does not. Ordinary cities exist beside hidden communities, old powers, supernatural law, secret economies, and conflicts most people never see.

Reality
Secret Supernatural Earth
Value system
Parallax settlement unit
Spacefaring
emerging
Continuum · ParallaxCyberpunk + Arcane Future

Parallax: Cyberpunk

The world looks familiar until it does not. Ordinary cities exist beside hidden communities, old powers, supernatural law, secret economies, and conflicts most people never see.

Reality
Cyber-Arcane Future
Value system
Parallax settlement unit
Spacefaring
interplanetary
Clear

Epoch Worlds

Stay inside an era and make it deeper.

An Epoch Eternal World keeps its broad historical or speculative period. Time still passes, people age, and history accumulates, but the premise does not advance into the next Epoch.

EpochEarthAureliaParallax
Prehistoric12,000–3500 BCE Prehistoric and Neolithic
First Civilizations3500–800 BCE First Civilizations
Classical800 BCE–500 CE Classical
Late Antiquity250–800 CE Late Antiquity and Migration
Crowns800–1450 Connected Medieval
Sail1450–1760 Sail and Exchange
Revolutions1760–1870 Age of Revolutions
Industry1760–1914 Industry
World Wars1914–1949 World Wars and Interwar
Postwar1945–1995 Postwar and Cold War
Post CollapsePost-Collapse Reconstruction
Far FutureFar Future and Posthuman

Chronicle Worlds

Begin earlier. Carry one history forward.

Chronicles begin in a declared Epoch and can progress through a published sequence. Transitions preserve archives, families, institutions, obligations, and consequences.

Earth ChronicleBegins First Civilizations

The Long Chronicle

The Long Chronicle begins in First Civilizations → Beyond and advances through a declared Epoch sequence with permanent archives.

Read the Chronicle contract