The World Directory · 21 gameplay Worlds · 3 realities
Choose where history begins for you.
Earth follows real places and historically grounded eras. Aurelia is an original speculative reality. Parallax begins with Earth and adds a declared supernatural layer. Every World keeps its own people, economy, institutions, property, and history.
Flagship Continua
4
Epoch rows
14
Chronicles
1
World clocks
Live
Flagship Continua
Start here and let the centuries unfold.
These Worlds are not confined to one Epoch. Their histories can cross into later eras when the World itself reaches the transition.
Continuum · EarthContemporary
Contemporary Earth
Start in the world you know. Choose where you live, build a career, form relationships, own property, create businesses, enter public life, break laws, recover from failure, or pursue something entirely different.
Begin in City One, a living near-future society with its own institutions, neighborhoods, economy, conflicts, and ambitions. Build an ordinary life or follow Aurelia as it grows beyond the world where it began.
The world looks familiar until it does not. Ordinary cities exist beside hidden communities, old powers, supernatural law, secret economies, and conflicts most people never see.
The world looks familiar until it does not. Ordinary cities exist beside hidden communities, old powers, supernatural law, secret economies, and conflicts most people never see.
An Epoch Eternal World keeps its broad historical or speculative period. Time still passes, people age, and history accumulates, but the premise does not advance into the next Epoch.
EpochEarthAureliaParallax
Prehistoric12,000–3500 BCE Prehistoric and Neolithic
Chronicles begin in a declared Epoch and can progress through a published sequence. Transitions preserve archives, families, institutions, obligations, and consequences.
Earth ChronicleBegins First Civilizations
The Long Chronicle
The Long Chronicle begins in First Civilizations → Beyond and advances through a declared Epoch sequence with permanent archives.