Story
Story is the save's readable history, not a second game mode. It records completed actions, relationship events, and major turning points in game-time order so the player can understand how this life reached its current state.
Player Guide · Version 1.3
Create one adult in the United States, Canada, or Mexico. Every new game begins January 1, 2026 and moves only when you act or advance the clock.
Six choices at ages four, seven, ten, thirteen, sixteen, and seventeen set the character's starting strengths, needs, money, and a short record of early life. Adult play begins at eighteen. The game does not invent a second hidden simulation behind those answers.
The save is paused while you are away. Every action advances the clock by the exact duration shown on its button. You can also advance by one, six, or twelve hours; one day; one week; one month; or one year. The character's local time changes when travel crosses a time zone. For advances of a day or longer, your routine includes weekday shifts at a job in your current country, sleep, home meals, and weekly check-ins. Food uses cash then bank funds; housing uses bank funds then cash. If money runs out, unpaid housing remains due and food needs suffer. Shorter advances simply wait; a retired character still receives their pension whenever a full game day has accumulated. Promotions, purchases, and retirement always remain your decisions.
Health, energy, food, social connection, and purpose are the playable condition meters. Eating, sleeping, working, walking, conversation, travel, and elapsed time change them. The result panel shows the time spent and the values that changed. Time itself also uses food and energy, so the final change includes both the action and its duration. Work requires at least 25 energy and 20 food. If you have no money for food, a free community kitchen meal is available on Today.
Find an available job, accept it, work its stated shift, and receive its stated pay. Money can be held as cash or in the bank, and transfers take game time. Country currency is shown directly; travel charges the displayed fare and converts your balances at fixed game rates. Your job stays in its original country, so return to work there or choose a local job. Monthly housing costs remain in your home currency. Completed shifts earn three promotion opportunities at 20, 60, and 120 shifts. Request each promotion on Work to raise your hourly pay. At age 65, after 1,040 recorded work hours, you may retire and receive a pension each full game day; returning to work pauses that pension. Money also offers a modest home that ends rent and a community garden that gives ordinary days lasting purpose. My Life tracks your savings, career, home, community, and retirement goals. Larger career and housing systems remain future expansions.
The launch map contains the United States and its states, Canada and its provinces and territories, and Mexico. Browse first-level areas and use the explicit routes between the three countries. Each route shows its duration and fare before you leave. Deeper geography and richer place systems are expansion work.
Each new life begins with a small circle of simulated people. Open a person to talk, spend time together, ask for advice, or offer practical help. Every interaction consumes its displayed time and updates the relationship record. Build a close bond, start a shared weekly tradition, or repair a strained connection through a fresh-start conversation. Each milestone has clear requirements and is recorded once in Story. A shared tradition increases connection during weekly routine check-ins.
Story is the save's readable history, not a second game mode. It records completed actions, relationship events, and major turning points in game-time order so the player can understand how this life reached its current state.
The launch game is deliberately finite: character creation, exact game time, daily needs, work and money, people, North American travel, and Story. Government exists only as background context. The Changelog records shipped work; the Roadmap describes future expansions and does not imply that they are already active.