Changelog

What has shipped.

Release notes for the live game.

September 8, 2026 · Version 1.3

Stability, balance & everyday life

  • Restored the shared site styles, navigation, footer, and page links.
  • The homepage is now available while signed in, with Current Game taking you back to your save.
  • Kept Home, Guide, Changelog, and Roadmap available on smaller screens and cleaned up game links, page spacing, and forms.
  • Fixed long time advances failing to save and made room for dates later in life.
  • Fixed aging and Story dates to follow your game calendar. Each private save now advances independently.
  • Day, week, month, and year advances now carry out ordinary routines: local weekday shifts, home meals, sleep, weekly check-ins, and housing payments as they fall due.
  • Balanced starting money and meal prices across the three countries. Added a community kitchen for recovery when you cannot afford food.
  • Work now requires enough food and energy. A job can only be worked in its home country, closing a cross-border wage loophole.
  • Travel, banking, job changes, and character creation now save together, so a failed action cannot leave a half-finished result.
  • Bank transfers now show the cash and bank balances that changed, and keep those results in Story.
  • Added clearer messages for insufficient funds and put the six Origin Chapter choices into Story.
  • Added three earned promotions at each job. Manual and routine shifts build experience, and earned ranks stay with you when you return to an opening.
  • Added optional retirement from age 65 after a year of recorded work, with a daily pension and the option to return to work.
  • Gave savings a purpose: buy a modest home to end rent, or fund a community garden that brings lasting purpose to ordinary days.
  • Added close bonds, shared traditions, and a fresh-start conversation to relationships, with milestones remembered in Story.
  • Added personal goals for savings, career, home, community, and retirement.
  • Removed the analytics-choice popup and restored automatic page and gameplay measurement.
August 15, 2026 · Version 1.0

Initial Live Launch

  • One private, single-player life beginning in 2026.
  • Character creation through a six-part Origin Chapter.
  • Player-controlled time with exact action lengths and fast-forward controls.
  • Health, energy, food, social connection, and purpose.
  • Work, wages, cash, banking, housing costs, and recurring utilities.
  • Relationships that respond to time together and time apart.
  • Travel between the United States, Canada, and Mexico.
  • A chronological Story of completed actions and important results.