Many Worlds. Every possible life.

The Life Engine · A persistent civilization simulator

Live one life.
Alter an entire history.

Begin as one specific person in a World that was moving before you arrived and will keep moving after you leave. Choose where you come from, decide what matters, and let the consequences travel.

Built for returning livesYour characters, plans, relationships, and World history remain here between visits.
World 01Live
The main Eternal World

Aurelia

A welcoming place to begin—and a world with no planned ending.

375,000Simulated residents
15Open regions
21Playable Worlds
15Historical Epochs
4Alternative settings
42Connected destinations

01 — What it is

Not a story you follow.
A society you enter.

The people of the world keep it moving. Players give it direction.

Prices change. Elections finish. Families grow apart or come together. Businesses prosper and fail. Neighborhoods gain identities of their own. Your choices become part of a history shared with everyone who lives there.

01

Your choices last

Homes, relationships, reputations, laws, careers, possessions, and public decisions remain part of the world after you leave.

02

Your life is not a class

You can change direction. Become a caregiver, scholar, entrepreneur, journalist, artist, organizer, criminal, public servant—or something nobody planned for.

03

Depth at your pace

Follow one quiet life or take on an entire institution. Helpful navigation and saved accessibility choices let you decide how much of the world to engage with.

02 — What you can do

A life at human scale.
A world at civilization scale.

You do not have to play every system. Begin with the part of life that interests you, then follow the connections wherever they lead.

01

Your character

Build an identity with needs, health, skills, values, ambitions, achievements, and a private plan for the future. Your circumstances matter, but they never lock you into one kind of life.

  • Shape who you are
  • Care for your health and wellbeing
  • Set goals and change direction
02

Life Compass and routines

Turn broad goals into plans for this week, this month, this year, or the next chapter of your life. Add milestones, repeatable routines, and private journal entries without turning play into an attendance schedule.

  • Plan across four time horizons
  • Build flexible weekly routines
  • Keep a private journal
03

World Stories and choices

Take part in situations already unfolding around you. Each response shows its likely costs, risks, and tradeoffs before you commit, then records what actually happened.

  • Choose how to respond
  • See costs before committing
  • Keep an explanation of the outcome
04

Journeys and opportunities

Plan trips across real transport routes and compare work, housing, enterprise, and community opportunities against your skills, finances, location, and priorities.

  • Compare complete itineraries
  • See why an opportunity fits
  • Bookmark a path for later
05

Home and daily life

Rent a room, buy property, share a household, pay utilities, furnish spaces, handle repairs, and search for something better when life changes.

  • Rent or own a home
  • Manage rooms, bills, and upkeep
  • Build a stable household
06

Learning and work

Study, train, earn credentials, apply for work, build a reputation, find mentors, change careers, provide services, or start an enterprise of your own.

  • Learn useful skills
  • Build a long-term career
  • Employ others or work independently
07

Money and ownership

Earn and spend in-world currency, use banks and credit, save, borrow, insure what matters, trade investments, move goods, own property, and face the consequences of debt.

  • Manage cash, savings, and loans
  • Buy property and investments
  • Participate in changing markets
08

Relationships and family

Make friends, fall in love, form households, raise children, care for relatives, work through conflict, plan an estate, and continue a family story across generations.

  • Build trust over time
  • Create families and support networks
  • Pass a legacy to an heir
09

Shared Life

Make promises with a clear scope, set boundaries, offer favors without creating silent debt, plan accessible gatherings, and divide household care in ways everyone can understand.

  • Declare promises and boundaries
  • Plan gatherings together
  • Share household responsibilities
10

Community and culture

Join organizations, attend events, discover local scenes, follow public conversations, publish claims, investigate stories, and help shape what your region believes about itself.

  • Find people and places
  • Take part in cultural life
  • Influence the public conversation
11

Politics and public life

Vote, campaign, hold office, write proposals, debate laws, serve on councils, manage agencies, appeal official decisions, and answer to the public record.

  • Participate as a citizen
  • Seek office or organize others
  • Change laws and institutions
12

Crime and consequences

Enter the underworld through abstract, safety-conscious systems involving crews, plans, evidence, witnesses, investigation, courts, incarceration, and rehabilitation.

  • Take calculated risks
  • Leave evidence and face investigation
  • Repair harm or live with the outcome
13

Travel and place

Move through regions by public transit or private vehicle. Plan routes, maintain what you drive, keep travel records, relocate, and see geography shape opportunity.

  • Explore the atlas
  • Own and maintain vehicles
  • Move between communities
14

Living places

Explore regions, settlements, neighborhoods, and landmarks through the Living Map. Save places, check local conditions, visit with a purpose, and help complete community projects.

  • Read local conditions and alerts
  • Save and visit meaningful places
  • Contribute time, expertise, or in-world currency
15

Research and the frontier

Support discovery, respond to environmental pressure, advance technology, build space programs, launch missions, establish settlements, and govern life far from home.

  • Fund research and public works
  • Plan risky long-distance missions
  • Build communities beyond the home world
16

Time, memory, and legacy

The world continues between visits. Residents pursue their own lives, Chronicles move forward, public events enter the archive, and one generation can inherit the unfinished work of another.

  • Return to a changed world
  • Read the history you helped create
  • Continue through future generations

03 — How consequences travel

One decision can
outgrow you.

A personal choice can change a household. A household can affect a neighborhood. Enough local pressure can move a market, reshape an institution, or become the event a later generation remembers.

01Personneed · skill · choice
02Householdcare · wealth · home
03Regionwork · price · culture
04Institutionlaw · trust · capacity
05Historymemory · legacy · epoch

04 — How the Alpha grew

From one sunrise
to many living Worlds.

Each Alpha release added a usable part of life rather than a disconnected demo. The early releases established Aurelia and its institutions; the newest ones focus on what a player can plan, share, visit, and understand during an ordinary day.

Alpha 0.1

First Light

Released

Aurelia opened with characters, cities, work, markets, elections, enterprise, and an underworld. It established the simulation clock and the first public record.

Alpha 0.2

Persistent World

Released

World contracts, autonomous residents, protected multiplayer contact, families, aging, and succession made a life continue after the browser closed.

Alpha 0.3

Material Life

Released

Travel, vehicles, careers, education, health, housing, possessions, banking, debt, and insurance gave everyday decisions material consequences.

Alpha 0.4

Living History

Released

Civilizations, Epochs, Chronicles, accessibility controls, archives, and recovery tools extended the game beyond one modern setting.

Alpha 0.5

Institutions

Released

Markets, government agencies, courts, due process, public budgets, and accountable ownership deepened collective life.

Alpha 0.6

Open World

Released

Geography, culture, newsrooms, contested information, public directories, and World access made the wider simulation easier to enter and read.

Alpha 0.7

Becoming

Released

Arrival, identity, accessibility, player guidance, and clearer public explanations improved the path from account creation to a first meaningful choice.

Alpha 0.8

Deep Time

Released

Historical lives gained stronger balance, transition rules, research foundations, and recovery checks across very different eras.

Alpha 0.9

Long Lives

Released

Era-specific places, households, branching choices, private archives, and long-run trials supported lives that unfold over years.

Alpha 0.10

Lineages

Released

Kinship, seasonal care, conflict repair, estates, succession, and generation continuity connected personal history to descendants.

Alpha 0.11

Household Years

Released

Work, bonds, household branches, seasonal pressure, milestones, and annual summaries made the passage of time easier to follow.

Alpha 1.0

Shared Horizon

Released

World creation, continuity promises, safety controls, responsible play, and dependable operations prepared the simulation for a broader audience.

Alpha 1.1

Shared Continuum

Released

Always-moving Worlds, quieter releases, operational recovery, live updates, and larger populations strengthened long-term continuity.

Alpha 1.2

Measured Horizons

Released

Readiness reviews, portfolio tools, public opening controls, and the Long Chronicle made World progress measurable.

Alpha 1.3

Connected Epochs

Released

A wider span of history, smoother Epoch transitions, stronger review tools, and reliable live operation joined the timeline together.

Alpha 1.4

Closure Evidence

Released

Long-duration trials, difficult transitions, regional detail, load checks, and restoration exercises tested the foundations under pressure.

Alpha 1.5

Owner Ready

Released

Expert review packets, language preparation, player testing tools, World admission, and recovery controls made gaps easier to see.

Alpha 1.6

Complete Horizons

Released

The planned Epoch collection and alternative settings joined the World directory with their own rules, populations, and starting conditions.

Alpha 1.7

Living Portfolio

Released

Twenty public Worlds began operating together while keeping their populations, histories, economies, and rules independent.

Alpha 1.8

Content Atlas

Released

Historical catalogs and distinct regional profiles added more specific institutions, material life, culture, language, and local context.

Alpha 1.9

Review Ready

Released

Research records, review packets, translation preparation, accessibility checks, and evidence runs strengthened the playtesting foundation.

Alpha 2.4

Lives in Motion

Released

Life Compass, World Stories, Journey Planner, Opportunity Matching, and a unified Today view connected long-range plans to daily choices.

Alpha 2.5

Shared Life

Released

Promises, boundaries, favors, repair, gatherings, and household responsibilities turned relationships into playable shared history.

Alpha 2.6

Living Places

Released

The Living Map added local conditions, alerts, visits, bookmarks, and community projects, followed by a compact four-part navigation system.

Alpha 2.7

Player Direction

Released

World entry and exit are now explicit, the public release history is chronological, account sessions last, and blocked actions stay inside the relevant game page.

05 — What players can expect

Know how the
game handles you.

You control contact

Set who can find, message, trade with, invite, or challenge you. Blocking works in both directions, and private profile details stay private unless you share them.

Major decisions leave a record

Claims, investigations, official decisions, trades, and public changes keep dates and supporting details so you can see why an outcome occurred.

You can step away

The World continues, but routines and plans do not punish daily absence. When you return, Today gathers the changes and unfinished work that concern your life.

Aurelia is waiting

Begin somewhere ordinary.
See where the life goes.

Enter Aurelia Alpha 2.7 · Persistent Worlds · Long-running lives